Based on the artwork by Korean Artist Gime (기메) - unfortunately no longer available in ArtStation. Real time rendering character (game-ready), for the face attempted a slight likeness based on Korean idol Cha eun-woo, PBR Textures, assembled and rigged in blender, rendered in Unreal Engine.
Tools used: Zbrush, Blender, Maya (Only for retopology), Marvelous Designer, Substance Painter, FiberShop, Unreal Engine