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Masque Agent

Fanart/Practice work based of an artwork from a defunct PC card game called "Carte".

As I haven't made any 3D work in close to a year I did felt my skills cooled down by a lot, so this helped me re-learn many part of the process and at the same time learn new software (as well as experiment with UDIM workflow).

High poly sculpture made in Zbrush (from scratch), low poly models and retopology made in blender, texturing in Substance painter (skin base layer made in Mari), rendered in Unreal Engine 5.