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Grimoire Weiss (Semi-stylized)

Fan-art/3D Model of Grimoire Weiss from Nier Replicant;

Basemesh modeled in Maya, sculpted details in Zbrush, textured in substance painter, rendered in Marmoset.

Attempted to do a more hand-painted type of texture commonly used in stylized assets.

Some references I used to work on this

Some references I used to work on this

Basemesh modeled in maya

Basemesh modeled in maya

Back details modeled in maya

Back details modeled in maya

Breakdown of basemesh pieces

Breakdown of basemesh pieces

Sculpting of back details - added some damages and scratches to make the piece more interesting

Sculpting of back details - added some damages and scratches to make the piece more interesting

Sculpting of the book cover - Once again added some damages and scratches to make it look more interesting, also this gives the stylized look it's essence (IMO)

Sculpting of the book cover - Once again added some damages and scratches to make it look more interesting, also this gives the stylized look it's essence (IMO)

Sculpting of front/cover details - Tried to add a bit of scratches but not too much to make it look overly exaggerated

Sculpting of front/cover details - Tried to add a bit of scratches but not too much to make it look overly exaggerated

Breakdown of High poly pieces and low poly pieces (after retopology)

Breakdown of High poly pieces and low poly pieces (after retopology)